# WorldEditSelectionVisualizer configuration # When enabled, if a new update is available it will display a message in the console on enable check-updates: true # You can edit the plugin messages here messages: no-permissions: "&cYou don't have the permission to use this command." config-reloaded: "&aThe config was reloaded." selection-too-large: "&6The visualizer only works with selections up to a size of %blocks% blocks." visualizer-enabled: "&6Your visualizer has been &aenabled&6." visualizer-disabled: "&6Your visualizer has been &cdisabled&6." visualizer-clipboard-enabled: "&6Your clipboard visualizer has been &aenabled&6." visualizer-clipboard-disabled: "&6Your clipboard visualizer has been &cdisabled&6." lock-enabled: "&6Clipboard origin lock is now &aenabled &6at your current position. Use &3/wesv lock tp &6to return to this position." lock-disabled: "&6Clipboard origin lock is now &cdisabled&6." lock-no-position: "&cClipboard origin lock isn't enabled&6." # When enabled, if a player disables the selection visualization and leaves the server, when he will # come back, the selection visualization will be still disabled until he activates it again with /wesv toggle. save-toggle: true # The default enabled values for visualization, used for new players or when 'save-toggle' is set to false default-enabled: selection: true clipboard: false # Delay in ticks when the WorldEdit selection and clipboard are updated. # This doesn't affect particles spawning and players performances. # The server impact is medium selection-update-interval: 20 # When enabled, the particles are displayed only when holding the WorldEdit selection wand item (by default a wooden axe) # You can change the WorldEdit wand item in the WorldEdit configuration need-we-wand: false # When enabled, top and bottom particles will be displayed for cuboid selections cuboid-top-bottom: false # Settings for visualization # 'selection': The WorldEdit current selection # 'clipboard': The WorldEdit clipboard (when you use //copy or //schem load ) # 'primary': The primary selection points (the region borders) # 'secondary': The secondary selection points # 'origin': The selection origin point (position 1 for cuboid selection, and center for ellipsoid/cylinders) # 'fade-delay': The number of seconds before the particles disappears. You can set it to 0 to remove the fade delay # 'max-selection-size' : The maximum size of a selection to be display. A big value (> 1000000) can cause important lags # 'points-distance': The distance between each particle. The higher this number is, fewer particles will be spawn # 'lines-gap' (secondary selection only): The distance between each particles lines on cuboid and polygon. The higher this number is, fewer particles will be spawn. Set it to 0 to remove cuboid lines # 'update-interval': The delay in ticks between particles spawn. This impact the players performances # 'view-distance': The maximum distance in which players can see the particles. On 1.7.10 the particle distance is limited to 16 (Minecraft limitation) # 'particles': The particles type and data. The data can be a color for redstone like in the form 'r,g,b' or a Material for block crack/item crack # The particle types are available on https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html visualization: selection: fade-delay: 0 max-selection-size: 50000 primary: points-distance: 1.0 update-interval: 12 view-distance: 64 particles: type: "FLAME" data: "" secondary: points-distance: 3.0 lines-gap: 5.0 update-interval: 18 view-distance: 32 particles: type: "REDSTONE" data: "RED" origin: update-interval: 15 view-distance: 64 particles: type: "VILLAGER_HAPPY" data: "" clipboard: fade-delay: 0 max-selection-size: 50000 primary: points-distance: 1.0 update-interval: 12 view-distance: 64 particles: type: "FLAME" data: "" secondary: points-distance: 3.0 lines-gap: 5.0 update-interval: 18 view-distance: 32 particles: type: "REDSTONE" data: "BLUE" origin: update-interval: 15 view-distance: 64 particles: type: "VILLAGER_HAPPY" data: ""